The Thinker's Guide to Fallacies: The Art of Mental Trickery

Second Edition
Linda Elder and Richard Paul


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The Thinker’s Guide to Fallacies introduces the concept of mental trickery and shows readers how to discern and see through forty-four different types of fallacies. Focusing on how human self-deception and manipulation lie behind fallacies, this guide builds reasoning skills and promotes fairminded, logical thought, discussions, and debate.

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The Thinker's Guide to Fallacies: The Art of Mental Trickery

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The Thinker's Guide to Fallacies: The Art of Mental Trickery

The study of fallacies can be pursued in at least two different ways. It can be approached traditionally: in which case one defines, explains, and exemplifies ways in which unsound arguments can be made to appear sound. Or it can be approached deeply, in which case one relates the construction of fallacies to the pursuit of human interests and irrational desires. Using the first approach, students gain little by memorizing the names and definitions of fallacies. They soon forget them. Their minds are left largely untouched and therefore unmoved. On the other hand, the second approach makes possible the acquisition of lifelong insights into how the mind – every mind – uses unsound arguments and intellectual “tricks” to further its ends. 

  

Students need seminal insights and intellectual tools that enable them to protect themselves from becoming intellectual victims in a world of swarming media piranhas, or, just as bad, from joining the swarm as a junior piranha in training. Insights and tools, grounded in intellectual integrity, should be the ultimate aim of the study of “fallacies.”

The cultivation of intellectual virtues is crucial to human development. Without a long-term transformation of the mind, little can be done to produce deeply honest thought. When challenged, the human mind operates from its most primitive intellectual instincts. This can be verified in the history of politics, economics, religion, and war — indeed in any history that deeply plumbs the human mind in action.

Consequently, it is important to learn to recognize the most common tricks of persuasion, that we might better understand ourselves and others. Used on others, fallacies are intellectually indefensible tricks of persuasion and manipulation; used on ourselves, they are instruments of self-deception.

In this guide, we concentrate on the most common and flagrant intellectual tricks and snares. Sometimes these tricks are “counterfeits” of good thinking. For example, a false dilemma is the counterfeit of a true dilemma. We shall see this most obviously in dealing with errors of generalization and comparison.

Contents include:

  • Truth and Deception in the Human Mind
  • Uncritical Persons (intellectually unskilled thinkers)
  • Skilled Manipulators (weak-sense critical thinkers)
  • Fair-Minded Critical Persons (strong-sense critical thinkers)
  • The Concept of Fallacies of Thought
  • Naming Fallacies
  • Mistakes Versus Fallacies
  • There is No Exhaustive List of Fallacies
  • Faulty Generalizations
  • Analyzing Generalizations
  • Post Hoc Generalizations
  • Analogies and Metaphors

44 Foul Ways to Win an Argument (which include the following):

  • Appeal to Authority
  • Appeal to Experience
  • Appeal to Fear
  • Appeal to Popular Passions
  • Appeal to Tradition or Faith ("the tried & true")
  • Assume a Posture of Righteousness
  • Attack the person (and not the argument)
  • Beg the Question
  • Call For Perfection (demand impossible conditions)
  • Create a False Dilemma (the great either/or)
  • Question Your Opponent's Conclusions
  • Create Misgivings: Where There's Smoke, There's Fire
  • Create A Straw Man
  • Deny or Defend Your Inconsistencies
  • Demonize His Side Sanitize Yours
  • Evade Questions, Gracefully
  • Flatter Your Audience
  • Hedge What You Say
  • Ignore the Evidence
  • Ignore the Main Point
  • Attack Evidence (that undermines your case)
  • Insist Loudly on a Minor Point
  • Make Much of Any Inconsistencies in Your Opponent's Position
  • Make Your Opponent Look Ridiculous
  • Oversimplify the Issue